Do Not Sell or Share My Personal Information. One other way is to check and see if their blood is translucent much like a skin stealer. Entity number 121 is also known as a bone thief. Jeffery looks like a typical blue and gold macaw. Inside The Backrooms is just one of a handful of indie horror games based on the concept of the Backrooms. Christopher is a Doctorate student for Psychoanalysis and therapy. Each Entity has unique behaviors, habitats, and physiological needs, catalogued by eyewitness account in our database, but when in doubt, a good rule of thumb for interacting with entities is to leave them be, for your sake and theirs. While it doesnt seem like a high risk if you know to not attempt to hold Jeffery, the trickiest part is the fact that he can fly incredibly fast after you and no clip through walls to get to you.
Entity List | Backrooms Freewriting Wiki | Fandom The windows are exactly what they sound like. Class 1 Entities are creatures who are not outwardly hostile, but can be harmful if provoked.
RELATED: Horror Games Set in Unusual Locations. Once you are too tired and cannot move anymore, they will find you and eat through the extra skin to get to you. These creatures are known to have a serious skin condition similarly to mange for dogs. Entities are a category of varying beings and organisms residing within and originating from the Backrooms. Hounds are also known as entity number 8. Entity 8, known as The Hound, is one of the entities that players run into most often within Inside The Backrooms. If you do the exact proper steps needed to tame him, he will not turn you into a zombie and leave you alone from then on. For convenience, the M.E.G. Lastly, "habitat" refers to how often you'll encounter the entity. Some are classified as a sub-entity or variant of an individual entity species because they resemble one another in appearance and/or traits. The truth, however, is that there are an unknown amount of total of rooms within this liminal anomalous area. To keep things from getting too complex, this article will explain the nine primary levels of the Backrooms and the entities that haunt them.
List Inside The Backrooms All Creatures and Entities Entity 1: Not Confirmed Entity 2: The Window Entity 3: Smiler Entity 4: Deathmoths Entity 5: Clump Entity 6:
Backrooms entities Tier List Maker - TierLists.com Do Not Sell or Share My Personal Information. There is not too much in the way of new information to learn about these entities due to their similarities to werewolves. Possessing a unique day-and-night cycle, Level 3 is inhabited by several entities that tend to avoid sunlit rooms. While it may appear to be a harmless balloon at first glance, if players get too close to it, it latches on and attacks with a gnarly jumpscare.
Backrooms Not much else is known about the imposters, including whether their intentions are good or bad overall. "Name" is what the entity is known as. Inspired by the eerie image that started it all, Level 0, also known as The Lobby, is an endless labyrinth of nonsensical hallways decorated with yellow wallpaper and lit by fluorescent lights.
The creepiest entity is the bone thief. Accessible from Level 1 through doors, Level 2, Pipe Dreams is a maze of concrete maintenance tunnels lined with steam pipes. In this list, entities are organized by numbers. Once it feels like it has done enough in making the person insane it will offer that person untold riches and power. Lastly, "Habitat" refers to how often you'll encounter the Entity.
Fully Dangerous: These entities should avoided at all costs. WebEntities are a category of varying beings and organisms residing within and originating from the Backrooms. More than any other entity within Inside The Backrooms, Entity 3 will both terrify players and make them feel as though there truly is no escape from the monsters inside the endless maze in which players find themselves trapped. This entity is a psychic house cat. While the younger facelings are mischievous and often times devious, they are still not nearly as evil or dangerous as many of the other entities within the backrooms. However, if you feed this cat nothing or low quality meat, it may turn into a vicious animal and attack you. Appropriately, this level is home to some aquatic entities. Do Not Sell or Share My Personal Information. If they do this, they can inject you with their special venom, which makes your skin fall off, and turns you into one of them. Not only this, but it may be an ever-changing structure and constantly makes additions to itself over time. Although the entitys jumpscares are sudden and jarring to players, at the end of the day, Entity 110 is just a hostile red balloon. From giant eye balls to nice cats, you got to see some of the most interesting creatures inside of the backrooms lore. It is said that one of the only ways that you can find out if someone is an imposter or not is to check on whether they smell good or bad. If you feed this entity high-quality meat, it will give you psychic readings and be friendly to you. This does not mean that the entity only exists within that canon, but that it features material from that canon.
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