Lua. On 1 April, 2022, version "0.5.3b (lammed)", an April Fools update for the engine, was released. So I guess it's possible if you have a greater understanding of codings. Noteskins [Friday Night Funkin'] [Mods] - GameBanana Releases ShadowMario/FNF-PsychEngine GitHub Lua Script API: Functions for Dialogues and Cutscenes, Lua Script API: Sound and Music Functions, noteTweenX(tag:String, note:Int, value:Dynamic, duration:Float, ease:String), noteTweenY(tag:String, note:Int, value:Dynamic, duration:Float, ease:String), noteTweenAngle(tag:String, note:Int, value:Dynamic, duration:Float, ease:String), noteTweenAlpha(tag:String, note:Int, value:Dynamic, duration:Float, ease:String), doTweenX(tag:String, vars:String, value:Dynamic, duration:Float, ease:String), doTweenY(tag:String, vars:String, value:Dynamic, duration:Float, ease:String), doTweenAngle(tag:String, vars:String, value:Dynamic, duration:Float, ease:String), doTweenAlpha(tag:String, vars:String, value:Dynamic, duration:Float, ease:String), doTweenZoom(tag:String, vars:String, value:Dynamic, duration:Float, ease:String), doTweenColor(tag:String, vars:String, targetColor:String, duration:Float, ease:String), runTimer(tag:String, time:Float = 1, loops:Int = 1), Lua Script API: Value Setting and Getting Functions. Friday Night Funkin'ModsOther/MiscPsych Engine NOTE PACK (v0.6+) (V3) Overview 4 Updates 1/1 Issues Todos License 41 Likes Embed 5 Thankers Admin Permits Withhold Flags Report Feedback Bugs Support Site About FAQ Contact Network gbAPI On Thorns, the HUD is hidden during the cutscene, Also there's the Background girls being spooky during the "Hey!" "i gotta bucket of chicken" - Seemingly a reference to this taunt from TF2? Psych Engine Tutorial | Custom Notes - #7 - YouTube Lua Script API ShadowMario/FNF-PsychEngine Wiki GitHub Andromeda for Omega. this most likely references a line from KadeDev in wich he called most new engines (including Psych) copies of his or others, Daddy Dearest has a new left animation. Thank you from GameBanana 3 Custom Notes For FNF Psych Engine! "), Time Bar ("What should the time bar display? "you dont understand i hate society as a whole" - Seemingly a reference to what TheInnuend0, previously A.G.O.T.I., said to Kade one day, "Understand Kade, I hate society as a whole". Manage all your favorite fandoms in one place! Comments (9) Twitter. Psych Engine Notes & Events (BETA 1 RELEASE) - A Modding Tool for Friday Night Funkin'. ), "Missless Christmas" (Beat Week 5 on Hard with no Misses. "), Hide HUD ("If checked, hides most HUD elements. "what you know about rolling down in the deep" - A reference to the song Astronaut in the Ocean. Before Week 7 was added onto Psych Engine, the achievement "God Effing Damn It!" HOW TO ADD CUSTOM NOTESKINS TO PSYCH ENGINE | Psych Engine Tutorial #18 Catbrother Everything 5.91K subscribers Subscribe 483 24K views 1 year ago Psych Engine Tutorials Join my. animations during Cocoa and Eggnog. Improved cross-compatibility of charts from Psych to other engines. You can reset your Score on Freeplay/Story Mode by pressing Reset button. likes. sign in NOTE: Click here to see the list of Tween Eases. custom notes in psych without sc. It takes the original engine, reworks things, fixes many issues in the vanilla engine while keeping the casual play aspect of it, and adds stuff like achievements and the credits menu. "he's named evilsk8er not evilsker" - A reference to how the FNF font doesn't display numbers correctly, making EvilSk8er's name, Evilsker. "fnf is not for kids go outside" - A reference to how kids picked up FNF, and flooded the community, making it toxic. The customization uses HSV (Hue, Saturation, Value/Brightness) and allows hue shift from the original colors. - Thanks Shubs, Added support to creating FlxTexts on Lua, Added more methods to Lua related to Random numbers, Some Settings from Chart Editor now get saved, Added a Menu to set which mods load first on the list and toggle mods off without having to uninstall them, Added support to adding sprites/changing variables from Game over when you're dead, Added more functions and variables to Lua, Added support to softcoded credits (You can still hardcode credits tho), Added support to Character lua scripts (Put it inside "mods/characters/") and Scripts that run in all songs (Put it inside "mods/Your-mod-name/scripts/"), Added update warnings (Only for official builds), Changed how Middlescroll looks like to assist on Lua scripts that mess with the Opponent's strum, You can adjust a lot of shit related to note windows and safe frames now, Yeah that also means there's a LOT of new options, go check it yourself cuz its 3 am and i'm too lazy to write it down now, Added a Combo Offset/Note Delay Adjust Menu (Song composed by iFlicky), Decreased Daddy Dearest's ass due to complaints of single moms /j. (Check stage.json), New Credits Icons for Yoshubs, iFlicky and RiverOaken, You can now toggle anti-aliasing on Dialogue Characters, You can now toggle Flip X on Story Menu Characters, You can now hide Weeks until you beat the Week to unlock it, You can now set custom sounds to Dialogue Lines on Dialogue Editor, New variable to characters to adjust how fast they bop their heads, You can now change a Lua Sprite's image without having to create another sprite via, Memory used is now shown under FPS counter, Added Botplay/Practice Mode back on Pause Menu while charting a song, Fixed event selecting crashing bug after selecting note, onUpdatePost works on release builds instead of just debug builds, Typing on Steppers now block inputs on Chart Editor, Fixed Vortex chart quantization offset bug, Chart menu can be exited with BACKSPACE instead of going to a PlayState, GF notes and GF sections being independent from other notetypes, Alt + selecting a note applies the current selected notetype, Credits can be read from the mods/ folder instead of just mod directories, Fixed Event Note Offsets for Kill Henchmen/other custom events, Gameplay Changers can now also be accessed on Story Mode, Added the ability to stack events on Chart Editor, Added support to weeksList.txt from a modpack.
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